home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ShareWare OnLine 2
/
ShareWare OnLine Volume 2 (CMS Software)(1993).iso
/
bbsdoors
/
twmad078.zip
/
DANTE.DOC
< prev
next >
Wrap
Text File
|
1993-04-16
|
3KB
|
59 lines
(15/20): sysop.txt
Name: Dante #1 @16965
Date: Thu Apr 15 02:33:56 1993
There are a couple of tricks for the SysOps to make things more
exciting for the users (and more unpredictable!) One of my favorites involves
naming the Wormholes. As long as the name ends in a number the rest is ignored
and it will work properly, so the following are some examples of my wormholes:
Wormhole to Universe 1, 4, and 8
Wormhole to Universe 6 and 12
Wormhole to any Universe but 3
Wormhole to any Universe Greater than 5
Of course, if a user downloads the docs and reads them, they will probably
figure out what will actually happen in those wormholes (you will end up in
universes 8, 12, 3, and 5 respectively). But I have noticed that the majority
of the users don't bother, so lots of fun is created by this (makes mapping
harder, too <evil grin>).
Another fun thing to do is to make an ansi map of the various wormholes
(works best in a grid format...) and replace one of the ALN#.ANS files with
it. I had ten universes for a while, and I spent a couple hours and took
every tenth character from the file and put it in a separate file, so the user
had to get at least 5 maps to make any sense out of it, and 10 maps for the
whole thing. I had lots of information included, such as all the stardock
locations (all were hidden except for universe 1), the number of moves in
each universe (ranged from 100 to 400) and a list of warps into and out of
each universe. Then when a user finds a stardock and goes into the library by
pressing + he can see a full or partial map. And if you don't tell anyone
you put them there, only the new users who just found out about the library
will look in there, and they can start kicking butt over the experienced pros!
Some final notes: I theme each universe, so rather than just having
lots more room to roam, there are different challenges in each one. The more
universes you have, the lower you should set the ferrengi, because there just
aren't enough users to keep them in check in all the universes at once. But
I always make one universe a Ferrengi Haven, and put 10-20 level 5 Ferrengals
with 1638 shields (I don't allow bugs on my board...) and turn up the
regeneration rate to 100%. That can make for some interesting trader pizza
here and there... Also, trying to run Aedit is all fine and dandy, and has
some nice features (some of which will eventually be offered by the Intra-
Universal Stardock) but has the disadvantage of needing to be run in each
universe after each logon to properly function to it's fullest capacity.
Even on a 486-50 with only 10 universes, that took over three minutes... So
if all you want are the features offered by the nightly maintenance, it is
fine, but for all the other features, it isn't worth it. Another trick is to
edit the universe a little to make sure Ferrengal is blocking the only access
to wormholes out of the universe, although that takes some work.
If you have any questions or come up with a good trick or strategy, please
e-mail me at one of the following addresses:
IceNET 1@6965
WWIVNet 1@16965
C/Net 1@6965
SOLARnet 1@6955
}:)
Dante - Sysop of Dante's Inferno